Synchron Percussion III

Introduction

Welcome to the Vienna Symphonic Library's series of Synchron Instruments! The instruments were recorded at Stage A, the main hall of Vienna's revitalized Vienna Synchron Stage. The recordings were executed using an expansive, phase-controlled multi-microphone set-up, capturing string effects played in a scoring stage with exceptional acoustics, now ready to be used in your studio. This document will provide you with the information you need to use the Library with our Vienna Synchron Player.

Standard and Extended Library

All the instruments were recorded using 12 microphones, subdivided into 7 sections. The Standard Library includes 4 of these sections, allowing you to integrate instruments recorded with a stereo Decca tree into your projects using our new Synchron Player software. Adding the Extended Library and thus getting the Full Library expands your possibilities to 5.1 surround and Auro 3D 9.1.

Microphone positions

Overhead diagram of Synchron Stage Vienna, illustrating microphone and instrument placement for recording Synchron Strings I. The diagram shows violin, viola, cello, and double bass sections, with specific mic types like Close Mic, Mid Mic, Back Mic, and the Main Decca Tree array, indicating Standard Library and Add. Full Library mic options.

Standard Library

  1. Close Mic - Mono
  2. Mid Layer Mic - Stereo (L/R)
  3. Main/Room Mic - Decca Tree Stereo (L/R)
  4. Main/Room Mic - Decca Tree Mono (Center)

Extended Library

  1. Main Surround - Stereo (L/R)
  2. High Stereo (3D) - Stereo (L/R)
  3. High Surround (3D) - Stereo (L/R)

The instrument Presets also include different mixer presets. By default the classic room mixes are loaded which include the Standard Library microphone positions. These are balanced in the stereo field to represent the respective instrument's position in the Synchron Stage set-up.

Immersive Sound and Auro 3D

Auro 3D is an immersive audio technology that allows for three-dimensional sound perception. The Belgian company Auro Technologies developed this technology based on a special speaker configuration, adding four additional speakers to a 5.1 surround configuration. These speakers (so-called "Heights") are situated above the front and surround speakers and generate acoustic reflections that are perceived naturally due to the fact that sounds originate from around as well as from above the listener. Thanks to the comprehensive selection of discrete audio channels with the Full Library of Synchron Percussion I you may mix your instruments in Auro 3D as well as in Dolby Atmos.

01 SY Timpani

02 Timpani – Adams – Hard mallets

A set of five Adams Symphonic timpani of different sizes, played with hard mallets.

Single strokes

  • Play Range: C2-C6 (left hand C2-B3, right hand C4-C6)

Use Dim.Ctrl/A (CC1) to play with the tone ringing or secco resp. muted (medium/soft mallets).

Vienna Symphonic Library Synchron Percussion III software interface showing Timpani Stack articulation, decay, and size controls with options for single strokes, static rolls, dynamic rolls, octaves, ringing, muted, and timpani sizes from 20 to 32 inches.

Static rolls

  • Play range: C2-C4

Use Dim.Ctrl/A (CC1) to choose dynamic selection or velocity crossfading.

Vienna Symphonic Library Synchron Percussion III software interface showing articulation, velocity, and Timpani stack controls, with static rolls and 20-inch Timpani selected.

Dynamic rolls

  • Play range: C2-C4

Dynamic rolls, 2/4/6/8 seconds. Use Dim.Ctrl/A (CC1) to select length, and keyswitches A0/B0 to switch between crescendo and diminuendo.

Synchron Percussion III virtual instrument interface showing articulation, length, crescendo/diminuendo, and timpani stack controls for sound customization.

Octaves

  • Play range: C2-C3

Two timpani tuned in octaves for an especially powerful sound.

00 Timpani – Adams – All (SP I-III)

Owners of all three Synchron Percussion collections can use this Preset which combines the medium, soft, and hard mallet articulations.

  • Mallet keyswitches: C1/C#1

Use Dim.Ctrl/A (CC1) to play with the tone ringing or secco resp. muted (medium/soft mallets).

04 Big Timpani

Low drums played with hard and soft mallets: single hits ringing and secco; rolls ringing, secco, and crescendo 1/2/4 sec.

  • Range: A#1–D3
  • Mallet keyswitches: A0/B0
Vienna Symphonic Library Synchron Percussion III software interface showing beater types hard and soft, and articulation options including ringing, secco, and various rolls.
Included instruments:
  • Left: Big Taiko (Original 36")
  • Center: Timpani (Adams Philharmonic Light)
  • Right: Bass drum (Kolberg "Dicke Bertha" 36")

02 SY Drums - Toms

01 Field drum – Aural, 01 Marching snare – Yamaha

A field drum by Aural and a Yamaha marching snare played with sticks, rods, and mallets.

  • Snares on/off: Dim.Ctrl/A (MIDI CC1, modwheel)
Vienna Symphonic Library Synchron Percussion III interface showing Beater selection (Sticks, Rods, Mallets) and Snares on/off controls.

Mapping sticks

  • Play range: C3–A#6
Visual guide showing various snare drum playing techniques and articulations, including snare on/off, crescendo/diminuendo rolls, rimshots, and stick effects, for Synchron Percussion III software.

Mapping rods

  • Play range: D3–B4
Synchron Percussion III instrument mapping, displaying keyboard keys corresponding to snare on/off, various upbeat counts, shell, rim, side, and center hits for virtual percussion performance.

Mapping mallets

  • Play range: C4–D#4
A virtual keyboard interface showing Snare on/off, Rim, and Normal percussion options for Synchron Percussion III.

01 Piccolo snare – Kolberg, 01 Snare drum – Aural Nut

A piccolo snare drum by Kolberg played with sticks, rods, brushes, and mallets.

Use Dim.Ctrl/A (CC1) to play with or without snare.

  • Snares on/off keyswitch option: C7/D7
Vienna Synchron Percussion III virtual instrument interface showing beater selection for Sticks, Rods, Brushes, Mallets and Snare on/off options for realistic drum sounds.

Mapping sticks

  • Play range: C3–A#6
Synchron Percussion III virtual instrument interface displaying key assignments for snare drums, rolls, upbeats, rimshots, and various drum articulations, with options like snares off/on, diminuendo and crescendo rolls, and different rim and stick techniques.

Mapping rods

  • Play range: D3–B4
Vienna Symphonic Library Synchron Percussion III software interface showing piano roll with articulation labels, including Snares on/off, Upbeats, Shell, Rim, Offcenter, Side, and Center.

Mapping brushes

  • Play range: D3–C6
Synchron Percussion III instrument mapping key showing snare on/off, Circle VelXF, various Swish sounds, Circle with different upbeat options, Shell, Muted strokes, Rim, Offcenter (normal), Side, Center, and Upbeats rim variations for music production.

Mapping mallets

  • Play range: C4–D#4
Virtual piano keys and mapping labels for percussion sounds including snares on/off and rim normal for Synchron Percussion III.

06 Boobams

Boobams played with sticks and mallets. Regular, rim strokes (sticks), coperto (mallets), rolls, and press rolls.

  • Play range regular, rim: C3–F6 (C3–F4 left hand, C5–F6 right hand)

  • Play range rolls, press rolls: C3–F4

  • Beater keys: C1–D1

Screenshot of Synchron Percussion III software interface showing Beater (Sticks, Mallets) and Articulation (Regular, Rim, Rolls, Press rolls) selection options.

11 Monster drums, 12 Bass drums, 13 Thunder toms, 14 Special drums, 15 Snare ensemble

Played with hard and soft beaters. Snare ensemble: sticks and hot rods.

  • Beater switches: C3/D3
  • Play range: C4–G6
Vienna Synchron Instruments Beater type selection interface, showing options for C Hard and D Soft percussion sounds.

Mapping

Virtual instrument mapping showing a piano roll on the left with labels like Roll no RS, Roll secco RS, Roll ringing RS, Roll cres, Upbeats, Loose secco, Loose ringing, Tight secco, and Tight ringing.

16 Drums and Pianos

Drums reinforced by three grand pianos. Single hits ringing and secco, rolls ringing and secco, rolls crescendo 1/2/4 sec, and clusters.

  • Play range: A#1–D4
Digital interface showing Articulation menu with Ringing, Secco, Rolls ringing, and Clusters options for Synchron Instruments.
Included instruments:
  • Left 1: Grand Piano 1 (Bösendorfer Imperial)
  • Left 2: Big Taiko (Original 36")
  • Center 1: Grand Piano 2 (Steinway D-274)
  • Center 2: Timpani (Adams Philharmonic Light)
  • Right 1: Grand Piano 3 (Yamaha CFX)
  • Right 2: Bass drum (Kolberg "Dicke Bertha" 36")

Mapping clusters

  • Play range: C3–D#6
Keyboard mapping and articulations for Synchron Percussion III, displaying different performance techniques like secco, ringing, multiple upbeats, loose upbeats, and octave upbeats.

21 Drum Riffs

The drum riffs in this subfolder were first published in our Big Bang Orchestra series. It is a collection of rhythmical riffs played by main, low, and high sections, and available at tempos of 120, 130, and 140 BPM. If you want to go easy on your RAM, there are also separate Presets for each tempo. Moreover, you also get "Timestretch" variants that allow you to adapt the playing speed to the tempo you need. As usual, there are regular Presets as well as ones marked "VelXF", where velocity crossfading provides smoother transitions between samples of different velocities.

Main Riffs as well as Low Riffs are played on the ensemble’s low instruments, while High Riffs consequently employ the higher instruments. With the latter, you can also select whether they should be played with sticks or with brushes.

  • Keyswitches:

    • Tempo "all" Presets: C1–E1 (white keys only)
    • Riffs #1–8, all: D2–A#2
    • Sub variants 1a–1c (Main Riff 1 only): G1–A1
    • High Riffs Sticks/Brushes: A0/B0
  • Range: C4: loop with cut release (the loop stops immediately when you release the key); C#4: loop with note release (plays a final accented note); D4: single note release

  • Range "Riff-all" variants:

    • Main riff: C3–G7
    • Low/high riff: C4–G7
User interface for Synchron Percussion III showing Tempo, Main variant, and Sub variant settings including BPM, Riff selections, and their sub-variants.
Vienna Symphonic Library Synchron Instruments interface showing Tempo (120-140 bpm) and Low Variant (Riff 1-8, Riff-all) controls for musical parameter selection.
User interface for Synchron Percussion III showing tempo, beater, and high variant sound selection.

Mapping

The variant "Main Riff-all" has the additional variations of Riff 1 mapped from C3 to G3, Low and High start at C4.

User interface displaying musical note release and loop options for Vienna Symphonic Library Synchron Instruments.

03 SY Cymbals - Gongs

01 Piatti – All (SP I-III), 01 Piatti – Sabian 20"

Synchron Percussion III adds Sabian 20" piatti to the collection, and therefore also offers an extra Preset that combines the three piatti models.

  • Play range: C4–C#5
Digital interface displaying Piatti (cymbals) sound options, specifically Zildjian 20, Meinl Heavy 22, and Sabian 20, for music production software.

Mapping

The Sabian piatti have additional loose strokes mapped to E4.

Vienna Symphonic Library Synchron Percussion III interface with piano keys and percussion articulation list including Drag, Scratch, and Strokes types.

02 Sizzle cymbal – Zildjian 18", 02 Splash cymbals - Zildjian

Zildjian 18" sizzle cymbal, 8" and 12" splash cymbals played with sticks, mallets (splash cymbals: hard and soft), rods, brushes, and bowed.

A digital interface panel labeled Beater for Synchron Percussion Virtual Instruments, displaying selectable options like Sticks, Mallets, Rods, Brushes, and Bow.
Software interface showing options for Synchron Percussion III: Cymbal type Zildjian 12-inch or 8-inch, and Beater types including Sticks, Hard Mallets, Soft Mallets, Rods, Brushes, and Bow.

Mapping sticks

  • Play range: F3–A#6
A musical keyboard layout with labels for percussion articulations, including different types of rolls, edges, and bell techniques for various velocities and durations within the Vienna Synchron Percussion III library.

Mapping mallets

  • Play range: F3–A#6
A piano roll mapping of various percussion articulations for Vienna Symphonic Library Synchron Percussion III, including diminuendo rolls, crescendo rolls, rolls, tops, and bells, demonstrating the range of available sounds and their corresponding key assignments.

Mapping rods

  • Play range: F3–G#4
Synchron Percussion III instrument mapping interface showing piano keys alongside articulation labels like Edge shaft, Top with RS, and Bell Tip.

Mapping brushes

  • Play range: F3–D4
A partial view of a digital piano keyboard interface showing labeled keys for musical instrument sounds like Top and Bell, with numerical indicators 4 and 3 for virtual instrument mapping in Synchron Percussion III.

Mapping bow

  • Play range: C4–G6 (white keys only)
Virtual instrument interface showing piano roll key assignments for bow articulations from forte to piano, categorized by intensity levels 1 through 4.

02 Suspended Cymbals – All (SP I-III)

This Preset combines all the suspended cymbals of Synchron Percussion I and III.

Synchron Percussion III software interface showing interactive options for cymbal types like Zildjian K 16 and beater types like sticks or hard mallets.

05 Ancient cymbals

High and low ancient cymbals.

  • Range: combined C4–F7; individual C4–F5
Synchron Percussion III virtual instrument interface showing Ancient cymbals options: Combined, High, and Low.

Mapping

Virtual keyboard mapping for Synchron Percussion III, displaying various sound articulations like muted and open single clashes, bow, scratch, slide, and single hit sounds.

11 Suspended Cymbals ensemble

Suspended cymbals played with hard and soft beaters: tight and loose hits ringing and secco, 1–4 upbeats, rolls normal and crescendo 1/2/4 sec.

  • Range: C4–G6

  • Hard/soft beaters: C3/D3

Synchron Percussion III virtual instrument interface showing Beater selection options, including C3 (w), C Hard, and D Soft.

Mapping

Vienna Symphonic Library Synchron Percussion III interface showing keyboard mapping for percussion rolls, upbeats, and secco/ringing sounds, including variations like no Xfade, crescendos, loose, and tight.

12 Super Crashes ensemble

A piatti ensemble with tight and loose hits, 1 and 2 upbeats, and sizzles.

  • Range: C4–G6

  • Hard/soft beaters: C3/D3

Pianni ensemble virtual instrument selection for Super Crashes within Synchron Percussion III.

Mapping

A vertical list of percussive instrument articulations for Vienna Symphonic Library's Synchron Percussion III, mapped to a virtual piano keyboard, including Sizzle, Upbeats, Loose secco/ringing, and Tight secco/ringing sound types.

13 Big Metal ensemble, 14 Small Metal ensemble

Big and small metal ensembels with tight and loose beats, 1–4 upbeats, normal and crescendo rolls.

  • Range: C4–G6

  • Hard/soft beaters: C3/D3

Screenshot of a digital audio workstation interface showing an Ensemble component with None and Big Metal options selected, illustrating virtual instrument sound selection for Synchron Percussion.

Mapping

Virtual piano keyboard with text labels for percussion articulations in Synchron Percussion III, including various roll types like no RS, secco RS, ringing RS, crescendo rolls (cres 4s, 2s, 1s), upbeat variations (4, 3, 2, 1 Upbeats), and different secco and ringing techniques (Loose secco, Loose ringing, Tight secco, Tight ringing).

15 High Gongs ensemble

High gongs played secco and ringing.

  • Range: C4–G6

  • Ringing/secco: C1/C#1

Screenshot showing a software interface's Articulation section with Ringing and Secco options for musical instrument sounds.

04 SY Mallets

06 Marimba - Adams

An Adams marimbaphone played with hard and soft mallets, bow, superball, and a rasping stick.

  • Beater switches: C1–E1

  • Play range: C2–C7

Hard / soft mallets

Open, muted, handle hits, harmonics, rolls normal and dynamics (crescendo and diminuendo 1/3 sec.), and glissandos.

  • Articulation switches: F1–B1
Graphic user interface showing Beater and Articulation options for Synchron Percussion III, including Hard mallets, Soft mallets, Bow, Superball, Rasping stick, Open, Muted, Handle, Harmonics, Rolls, Dynamic rolls, and Glissando.

Dynamic rolls

Dynamic rolls, 1/3 seconds.

  • Cres/dim switches: A0/B0
  • Duration switch: Dim.Ctrl/A, MIDI CC1 (modwheel)
Synchron Percussion III software interface showing Beater, Articulation, Crescendo/Diminuendo, and Duration settings for Vienna Symphonic Library instruments.

Glissandos

Glissandos up and down, slow and fast – full range, and octaves 2–6.

  • Range: C3–G#4

Mapping

A vertical graphic showing a piano keyboard layout with labels for different musical articulations and their corresponding octaves (Octave 6, Octave 5, Octave 4, Octave 3, Octave 2) and full range options. Each octave includes sections for down, slow, down, fast, up, slow, and up, fast, indicating velocity or performance style for Vienna Synchron Percussion III instruments.

Bow

Bowed normal tones and harmonics.

  • Range: normal C2–C7, harmonics C2–E4

  • Normal/harmonics: F1/G1

Graphical user interface for Synchron Percussion III showing Beater and Articulation selection menus. The Beater menu lists options like Hard mallets, Soft mallets, Bow, Superball, and Rasping stick. The Articulation menu displays Regular and Harmonics. The Bow option is currently selected.

Superball

Hit and rubbed tones.

  • Hit/rubbed: F1/F#1
User interface for Synchron Percussion III showing Beater and Articulation options. Beater options include Hard mallets, Soft mallets, Bow, Superball, and Rasping stick. Articulation options include Hit and Rubbed.

07 Temple blocks (tuned) - Kolberg

A set of Kolberg temple blocks played with hard and soft beaters.

  • Beater switches: C1–C#1

  • Play ranges:

    • single strokes C3–C4 left hand, C5–C6 right hand;
    • rolls C3–C4 variant 1, C5–C6 variant 2;
    • dynamic rolls C3–C4 crescendo, C5–C6 diminuendo;
    • upbeats C5–C6.
User interface for Vienna Symphonic Library Synchron Percussion III showing Beater and Articulation selection options like Hard beater, Soft beater, Single strokes, and Dynamic rolls, for virtual instrument control.

Dynamic rolls

Dynamic rolls, 1/2/4 seconds.

  • Play range: C3–C4 crescendo, C5–C6 diminuendo
  • Duration switches: C2–D2
Vienna Symphonic Library Synchron Percussion III software interface showing Beater, Articulation, and Duration parameters for sound customization.

05 SY Bells

04 Cencerros

Cencerros or cowbells, played with hard and soft mallets, plastic beater, rasping stick, and bowed. Ringing and stopped tones, rolls (mallets only) with normal and short release. Rasping stick: fast and slow. Bow: single notes.

  • Beater/bow switches: C1–E1

  • Range: F3–F6

Vienna Symphonic Library Synchron Percussion III software interface showing selected beater types like Hard mallet and articulation options like Ringing for virtual instruments.

05 Hand bells

Hand bells – single hits open and muted, tremolo, short and long shakes.

  • Beater/bow switches: C1–E1

  • Variant switches: F1/F#1, single hits: open/muted; tremolo and shakes: long/short release

  • Range: F5–F7

Vienna Symphonic Library Synchron Percussion III software interface showing articulation and open/muted selections for instrument sounds, including single hits, tremolo, shaken short and long, bow, open, and muted options.

06 Rin bells

Rin bells – single hits open and muted, rolls static and dynamics 1/2/4 sec., bowed.

  • Beater/bow switches: C1–D#1

  • Variant switches: F1/F#1, single hits: open/muted; static rolls and bow: long/short release

  • Range: G5–G6

Vienna Synchron Instruments software interface showing articulation settings with single hits, static/dynamic rolls, and bow options, alongside open/muted sound choices for percussion.

Dynamic rolls

Dynamic rolls, 1/2/4 seconds.

  • Duration switches: F1–G1
  • Cres/dim switch: A0/B0
Vienna Symphonic Library Synchron Instruments interface showing articulation, duration, and crescendo/diminuendo controls for percussion.

07 Bell tree

A bell tree played with hard and soft beaters. Up and down strokes, very slow with 2 sticks, slow, medium, fast, and very fast.

  • Beater switches: C1/C#1

  • Range: C2–G#6

Digital interface showing Beater selection options, including Hard beater and Soft beater for Synchron Percussion virtual instruments.

Mapping

Digital piano keyboard showing various articulation modes like Down Very fast, Up very fast, Down fast, Up fast, Down medium, Up medium, Down slow, Up slow, Down very slow 2 sticks, and Up very slow 2 sticks for Synchron Percussion III virtual instruments.

08 Jingle bells

Sleigh bells and mixed jingles. Single shakes and rolls.

  • Range: C4–F5
Vienna Symphonic Library Synchron Percussion III jingle bells instrument selection interface.

Mapping

Virtual keyboard display showing articulation choices for Synchron Percussion III, including Rolls, Mixed jingles single shakes, and Sleigh bells single shakes for realistic percussion sounds.

11 Low bells and pianos

Plate and tubular bells, burma gongs, and three grand pianos. Single hits and rolls, ringing and secco.

  • Articulation switches: C1–D#1

  • Range: A#1–D4

Vienna Synchron Percussion III software interface showing articulation options: C1, Ringing, Secco, Rolls ringing, and Rolls secco.
Included instruments:
  • Left 1: Grand Piano 1 (Bösendorfer Imperial)
  • Left 2: Low Plate Bells (Kolberg, C2–B4)
  • Center 1: Grand Piano 2 (Steinway D-274)
  • Center 2: Tubular Bells (Bergerault C25, F4–F6)
  • Right 1: Grand Piano 3 (Yamaha CFX)
  • Right 2: Burma Gongs

12 High bells ensemble

High plate and tubular bells, vibraphone. Single notes ringing and secco.

  • Articulation switches: C1–C#1

  • Range: C4–D7

User interface showing Articulation menu with C1 selected, active C Ringing option, and C# Secco listed, likely within Synchron Percussion III software.
Included instruments:
  • Left: High Plate bells (Kolberg, C4–D7)
  • Center: Tubular bells (Bergerault C25, F4–F6)
  • Right: Vibraphone (Musser M55)

06 SY Percussion

15 Flexatones

Large and small flexatones. Single hits, steady open and muted, fifth and octave glissandos up and down 1/2/4 sec., performances.

  • Flexatone switches: C1–D1
  • Articulation switches: F1–A1
  • Steady open/muted: Dim.Ctrl/A (CC1, modwheel)
User interface showing Flexatone, Articulation, and Open/Muted settings for Vienna Symphonic Library Synchron Instruments percussion, with Merged, Steady, and Open selected.

Fifth glissandos

  • Ranges:
    • Large F3–F4
    • Small A#4–A#5
Virtual piano keyboard displaying black and white keys alongside musical notation ranging from C6-F5 down to F3-C4, with numbers 3, 4, and 5 marking sections.

Octave glissandos

  • Ranges:
    • Large F3–A#3
    • Small F4–A#4
Virtual keyboard displaying musical note ranges and playback durations for Synchron Percussion samples, including F5-F4 and F4-F3 series with 1s, 2s, and 4s attack/decay times.

Performances

  • Ranges (white keys only):
    • Large E3–E4
    • Small G4–G5

Fifth glissandos, large

  • Range: F3–C5
Virtual keyboard displaying assigned musical note ranges and corresponding performance articulations, relevant for Synchron Instruments or similar sample libraries.

Fifth glissandos, small

  • Range: D#4–A#5
Keyboard visualizer showing musical note ranges and playback durations like C6-F5 4s for Synchron Instruments, with a number 5 indicator.

16 Car horns

Car horns of different pitch, roughly in tune.

  • Range: F4–F5
VSL Synchron Instruments car horns selection interface button.

17 Whistles, bird calls and flutes

Shrill whistles: samba whistle, small and large whistle
Special whistles: steamship large and small, twotone, police, bosun's pipe, wind effect
Birdcalls: cuckoo, duck, crow, dove, nightingale, cricket
Warning signals: warning horn, siren horn, siren whistle
Slide flutes large and small
  • Instrument switches: C1–E1
Synchron Instruments interface showing percussion options including shrill whistles, special whistles, birdcalls, warning signals, and slide flutes.

Shrill whistles

  • Range: C4–A#6

Mapping

Vienna Symphonic Library Synchron Percussion III Whistle articulation and key mapping chart with small, large, and samba whistle samples

Special whistles

  • Range: C2–A#7

Mapping octave 2–4

Mapping of sample names on a piano roll, displaying various twotone whistle and steamship whistle articulations including diminuendo, crescendo, long, and short variations for Synchron Percussion III.

Mapping octave 5–7

Keyboard key map with labels for various sound effects including wind, bosun's pipe, and police whistle, detailing crescendos, diminuendos, and performance variations from Vienna Symphonic Library Synchron Percussion III.

Birdcalls

  • Range: C2–F7

Mapping octave 2–4

Virtual keyboard with black and white keys mapping various animal sound articulations: Crow (diminuendo, crescendo, long, short), Duck (diminuendo, crescendo, long, short), and Cuckoo (long high, short high, long low, short low).

Mapping octave 5–7

Virtual instrument key mapping for Synchron Percussion III, showing sound articulations like Cricket, Nightingale, and Dove effects assigned to specific piano keys.

Warning signals

  • Range: C4–E6
Virtual keyboard displaying available Synchron Percussion III instrument sounds including siren whistles, siren horns, and warning horns, categorized by long and short variations.

Slide flutes

  • Range: C4–A5
Virtual keyboard interface displaying various slide flute glissando articulations and durations for Vienna Symphonic Library Synchron Instruments.

18 Jingle ring

Single hits, rolls, dynamics 1/2/4 sec., repetitions steady and with accents.

  • Range: C3–D5
Digital interface displaying Jingle ring virtual instrument selection for Synchron Percussion.

Mapping

Vienna Synchron Percussion III virtual instrument interface showing keyboard mapping for repetitions, rolls, single hits, diminuendos, and crescendos.

06 SY Percussion – Latin Percussion

This additional subfolder of the Percussion folder contains congas, bongos, timbales, cow bells, agogo bells, guiros, sandpaper blocks, claves, cabasas, and wind chimes.

In the Synchron Player's integrated MIDI loops player you will find preconfigured MIDI loops for 7 of these instruments (congas, bongos, timbales, cow bells, agogo bells, guiros, claves, and cabasas) featuring typical grooves. The rhythms were played in cut time (16ths) and work well up to a tempo of 120 BPM. If you want to use them in projects with higher tempos, activating the loop player's half-speed function is worth a try!

21 Congas - Meinl

Tumba, conga, and quinto played with hands and sticks.

Hands: open and muffled tones, manoteo heel and tip, slaps normal and open, flams slapped and open, bass tones closed and open, rolls normal, rolls dynamics 2/4/6/8 sec.

Sticks: single strokes, rim, mallets, rimshots.

  • Beater switches: C1–C#1
Software interface displaying Beater options for Synchron Percussion III, showing selectable settings for C Hands and C# Sticks, highlighting virtual instrument customization.

Mapping hands

  • Ranges:
    • Tumba C2–A#3
    • Conga C4–A#5
    • Quinto C6–A#7
Keyboard mapping for Synchron Percussion III Tumba showing articulation types like rolls, bass tones, flams, slaps, manoteo, and muffled/open tones.

Mapping sticks

  • Ranges:
    • Tumba C2–F#2
    • Conga C4–F#4
    • Quinto C6–F#6
Digital piano roll displaying percussion instrument articulations like Conga Rimshots, Mallets, Rim, and Single Strokes, mapping sounds to keys.

22 Bongos - Meinl

High and low bongos played with hands and sticks.

Hands: open and muffled tones, manoteo heel and tip, rimshots open and closed, slaps, flams open, rolls normal, rolls dynamics 1/2/4/6 sec.

Sticks: single strokes, rim, mallets, rimshots.

  • Beater switches: C1–C#1
User interface showing beater options for virtual percussion instruments, including C1 for Hands and C# for Sticks, relevant to Synchron Percussion III.

Mapping hands

  • Ranges:
    • Low bongo C2–A3
    • High bongo C4–A5
Virtual keyboard display with various Synchron Percussion III articulations including Low Bongo rolls, flams, rimshots, slap, manoteo, and muffled/open tones.

Mapping sticks

  • Ranges:
    • Low bongo C2–F#2
    • High bongo C4–F#4
A digital piano key interface displaying percussion articulations like Low Bongo Rimshots, Mallets, Rim, and Single strokes, relevant to Synchron Percussion III virtual instruments from Vienna Symphonic Library.

23 Timbales - LP

High and low (14" and 15") timbales played with sticks and mallets.

Sticks: offcenter (normal), coperto, muted, side, rimshot shaft and tip; 1–4 upbeats normal and rim; rim hits, X-stick, stick on stick, shell shaft and tip; rolls static, rolls dynamics strong and light, 2/4/6/8 sec.

Mallets: offcenter, coperto, side, rim, 1–4 upbeats rim, static rolls.

  • Combined/low/high: C2–D2

  • Beater switches: C1–C#1

Synchron Percussion III virtual instrument interface showing Timbales and Beater controls with options for combined, low 15 inch, high 14 inch timbales and sticks or mallets for the beater.

Mapping sticks, single

  • Range: C3–A#6
Keyboard mapping display for Vienna Symphonic Library Synchron Percussion III, showing detailed articulation labels including dynamic rolls, upbeat rims, and other individual percussion techniques.

Mapping sticks, combined

  • Ranges:
    • 15" C3–B4
    • 14" C5–B6
A partial virtual keyboard showing various percussion articulations like Upbeats Rim, Shell Tip, Stick on Stick, X-Stick, Roll, Rimshot, Muted, and Coperto, representing sounds available in Synchron Percussion.

Mapping mallets

  • Range single: C3–D4
  • Combined:
    • 15" C3–D4
    • 14" C5–D6
Digital piano roll interface displaying percussive articulation options like Roll VelXF, Upbeats rim, Rim, Side, and Coperto within Synchron Percussion III software.

24 Cow bells

Low, medium, and high cowbells played with sticks, timbales sticks, mallets, a rasping stick, and bowed.

Sticks, timbales sticks, mallets: top and edge hits open and muted. Rasping stick: slow and fast. Bow: variants 1–4.

  • Beater switches: C1–E1
Synchron Percussion III Beater instrument selection interface showing options like Sticks, Timbales sticks, Mallets, Rasping stick, and Bow.

Mapping sticks, timbales sticks, mallets

  • Range: C3–G#5
Keyboard note mapping for Synchron Percussion III, showing muted and open articulation assignments for different keys.

Mapping rasping sticks

  • Range: C3–G#5
Virtual instrument keyboard mapping for Synchron Percussion III, showing Fast and Slow articulation key assignments.

Mapping bow

  • Range: C3–F5
Virtual keyboard mapping for Synchron Percussion III, showing Variant 1 through 4 options with numerical indicators for different instrument sets.

25 Agogo bells

Low and high agogo bells played with sticks, mallets, a rasping stick, and bowed.

Sticks, mallets: open and muted normal and with click release. Rasping stick: slow and fast. Bow: variants 1–4.

  • Beater switches: C1–E1
User interface with Beater title, showing C1 selected and a list of musical instrument beater options like Sticks, Mallets, Rasping stick, and Bow, for Synchron Percussion.

Mapping sticks, mallets

  • Range: C3–G#4
Keyboard layout for Synchron Percussion III, showing articulations like Muted and Open, with and without click release.

Mapping rasping sticks

  • Range: C3–G#4
Virtual piano key interface with labels Fast, Slow, 4, and 3, demonstrating settings for Synchron Percussion samples.

Mapping bow

  • Range: C3–F4
Keyboard graphical user interface showing note variants for Vienna Symphonic Library Synchron Percussion III.

26 Guiros

Small and large guiros. Single hits, short and long rasps fast and slow, fpf fast and slow, long and fp very slow.

  • Small/large guiro: C2–C#2

  • Range: C4–A6

Vienna Instruments Synchron Percussion III user interface displaying Guiros instrument settings with C2 selected, offering C Small and C# Large articulation options.

Mapping

Vienna Symphonic Library Synchron Percussion III key mapping displaying various articulations like fp very slow, long slow, hit, short fast, and fpf fast, with corresponding keyboard notes.

28 Claves

Low, medium, and high claves. Single hits, secco, and 1–3 upbeats.

  • Claves switches: C2–D'2

  • Range: individual C4–A#4, all C3–A#5

Digital interface showing Claves instrument selection with options for C All claves, C# Low, D Medium, and D# High, part of the Vienna Symphonic Library Synchron Percussion III.

Mapping

MIDI key mapping for Vienna Synchron Percussion III, showing trigger notes for 3 Upbeats, 2 Upbeats, 1 Upbeat, Secco, and Single Hit samples.

29 Cabasas

Large and small cabasas. Single shakes, turnaround, shake tremolo, short and long move.

  • Cabasa switches: C2–D2

  • Range: individual C4–B4, all C4–B5

Digital interface showing Cabasas instrument selection, including options for All cabasas, Large, and Small within the Vienna Symphonic Library.

Mapping

Keyboard layout showing mapping of percussion articulations like long move, short move, shake tremolo, turnaround, and single shake to piano keys 5 and 4.

30 Wind chimes

Wind chimes Meinl, LP, and LP Pentatonic. Up and down strokes; tremolo low, mid, high; set upright.

  • Wind chime switches: C2–D2

  • Range: C3–D#6

Screenshot of the Synchron Percussion III software interface showing wind chimes instrument selection.

Mapping

A grayscale image showing a virtual keyboard with keys labeled for various percussion articulations: Set upright, Tremolo high, Tremolo mid, Tremolo low, Down, and Up, for the Synchron Percussion III software.